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My friends at Harmonix are running a Kickstarter campaign to bring back Amplitude, one of their classic games. It was originally done in the early 2000′s for the Sony PS2. This campaign will bring it up to date for the Sony PS3 and PS4.
It was all started by an online post from someone named DumpLord420. Watch the Kickstarter video to hear the backstory and see what they are doing. And, if you are a video game, or Harmonix, fan boy (or fan girl), some Harmonix love is just a few Kickstarter clicks away.
One of the places new approaches to human-computer interaction plays out is with video games. One company – Harmonix – has been working on this for 18 years.
Harmonix, which is best known for Rock Band, is also the developer of three massive video game franchises. The first, Guitar Hero, was the result of almost a decade of experimentation that resulted in the first enormous hit in the music genre in the US. Virtually everyone I know remembers the first time they picked up a plastic guitar and played their first licks on Guitar Hero. Two years later, Rock Band followed, taking the music genre up to a new level, and being a magnificent example of a game that suddenly absorbed everyone in the room into it. Their more recent hit, Dance Central, demonstrated how powerfully absorbing a human-based interface could be, especially when combined with music, and is the top-selling dance game franchise for the Microsoft Kinect.
Last fall, Alex Rigopulos and his partner Eran Egozy showed me the three new games they were working on. Each addressed a different HCI paradigm. Each was stunningly envisioned. And each was magic, even in its rough form. Earlier this year I saw each game again, in a more advanced form. And I was completely and totally blown away – literally bouncing in my seat as I saw them demoed.
So – when Alex and Eran asked me if I’d join their board and help them with this part of their journey, I happily said yes. It’s an honor to be working with two entrepreneurs who are so incredibly passionate and dedicated to their craft. They’ve built, over a long period of time, a team that has created magical games not just once, but again and again. And they continue to push the boundaries of human-computer interaction in a way that impacts millions of people.
I look forward to helping them in whatever way I can.